
Close Call!
A downloadable game for Windows and macOS
When everything is repeating, accidents are bound to happen. Over and over and over again. It's up to you to adjust the timing of each action to turn utter chaos into a series of near misses. Explore two charming levels filled with hidden details and comedic interactions in this award winning puzzle game. You'll find that failing is part of the fun on the path to creating the perfect loop.
Controls
Click and drag anywhere to move the camera. Use the scroll wheel to zoom in and out.
Click on any character or object to rewind it's actions. Time will resume as normal for all other objects. The rewind will end automatically once the selected character reaches the start of its loop. Alternatively, click on the character again to stop the rewind early.

Goal
A level is solved when all actions loop perfectly without interfering with each other. There can be more then one solution to a level.

Development
Close Call was created over the course of 3 weeks by a team of 5 students. The project was part of our fourth semester of Game Design at HTW Berlin. My main responsibilities included Game Design, Level Design, in engine Animation and Simulation as well as Sound Design and minor Programming tasks.
Team
Lennart Küster
Maria Fleischer
Maryse Heilig
Namin Hansen
Robin Zitt (me)
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